
Pok Nibin
Filial Pariahs
309
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Posted - 2014.03.26 14:26:00 -
[1] - Quote
I guess it's easy to rag on the OP - initially. However, I think there is a point hovering in his post somewhere. It has to do with "form follows function". You can see the absurdity more with frigates, or dessies against industrials. My example would be to take your favorite Humvee and ram it into a bulldozer. See who gets off the lightest.
The purpose of a bulldozer (for instance) requires it be constructed with a certain density, size, etc., with no regard as to whether it's being fired upon, or not. However, hit the magic of EVE and industrial vehicles suddenly become aluminum foil. It's as though the "physics" required to handle metric tons of space dirt don't transfer to managing any other forces in physics.
I'd go so far as to suggest ramming a Caterpillar with an M1 Abrams would give the tank owner a heart attack at the thought of it. You look at the sheer size and density of these major mining "vessels," or earth movers today (compared to their modern armored counterparts) and you really have to scratch your head at the - extrapolations CCP designers have employed.
Getting back to the game where reality has no application (but where convenient to the programmers), when you find an entire game population flock to a particular kind of ship as THE SHIP, while a particular ship is abandoned en masse as THE SHIP THAT SUCKS, you've definitely got an imbalance that could be viewed as a material chokepoint - chokepoints being a game designing cardinal sin.
However, also, it must be said - Even though with the advent of T3 cruisers and the all but complete abandonment of battleships as being fail boats, there isn't a lot of "fleet" fighting going on. Small groups in a fleet, yes. However, fleets of the size where the various types of ships are called together to perform the myriad functions available don't seem to be happening much at all.
Is this a failure on the part of game design? Or, is it a failure in terms of how the playerbase "socializes"? Has the "trust no one" aspect of the game revealed itself in this leaving the player base to nitpick over game mechanics and individual component stats, replacing the language and interactions surrounding full-fleet functionality?
(Is this why scads of more intelligent players have abandoned the game leaving it to be populated by two-dimensionally thinking miner gankers?) Dont fight it; Rejoin your Amarrian patriarchs; You know you want to. |